Eye Witness was made for an exhibit themed after the genre of Noir. This interactive sculpture uses the Kinect SDK in Unity to track the presence of people and their movement, causing the eye to follow them around.
Utilizing the Kinect SDK's depth tracking features, I tapped into the depth data to drive the UVs of an eye shader made in Unity's Shader Graph. Due to the unknown dimensions of the installation space, I created a flexible debugging mode for setup calibration that toggles the rendered depth data and the capability to adjust its detection range.
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