I'm Dylan, and I most recently worked at HakJak Studios as a Gameplay Engineer. Outside of game development, I enjoy blending code, music, and animation to make interactive installations and audio visualizers that utilize my skills with the Unity game engine.
I also care deeply about the game development community and spreading equal access to knowledge and resources. I led the effort to found an IGDA chapter at Worcester Polytechnic Institute, creating an organization that connected students to the Greater Boston area's game development community. During my two years as president of the chapter I ran workshops to teach industry-standard software and skills, organized game jams, and hosted talks with industry professionals from Demiurge Studios and MassDiGi.
I'm currently looking for work in either gameplay programming, design, or visual effects and animations for games or exhibits.
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